Line and Dot Studio
Lush, a hyperreal terrarium scene rendered in Unreal Engine

Lush

Lush is a hyperreal terrarium, built and rendered entirely in Unreal Engine. Every fern, moss bed, and water-streaked pane of glass runs on Lumen real-time global illumination, with no path tracing anywhere in the pipeline. It is proof that a real-time engine can hold up to the closest look.

3D Rendering and VisualizationMotion & Animation

Lush is a single terrarium scene taken to the edge of what real-time rendering can do. The whole environment lives inside Unreal Engine, lit by Lumen global illumination as it runs, so the bounce light, soft shadows, and reflections on the glass all resolve on the fly rather than baking for hours. The result reads like a photograph, yet it plays back live.

Final Lush terrarium render, dense ferns and foliage behind glass

Ready, Set, Slide!

Compare the scene with occlusion only, stripped of every material and texture, against the fully realized final render. Drag the slider to see how the lighting and detail come together.

Final textured render of the Lush terrarium
Occlusion-only render of the same scene with no materials or textures
OcclusionFinal Render
Close detail of the Lush terrarium, broad leaves over driftwood and moss